![]() ![]() ![]() In general, AM can take upto 4 gunners (1 from the regular infantry squad and 3 from the special weapons squad), as well as upto 4 Scion gunners. Well, the tournament community see Astra Militarum in Kill Team as basically a way to overwhelm your opponent with plasma guns (referred to as "Plasma Spam"). I think that the Valhallan sub-faction, which makes them much more resistant to moral effects, is a good sub-faction to approximate the Death Korps. Hopefully, you won't mind using the standard rules to represent DKOK in Kill Team. The Death Korps has many unique units and rules, they are much different than your run of the mill Guard regiment. I'm not sure what your experience might be with DKOK in Kill Team. I should note that Death Korps of Krieg don't yet have their own sub-faction rules in Kill Team. These rules are very minor and tend to give each regiment one or two extra abilities or bonuses. The KT: Elites book adds in sub-faction rules which for Guard mean unique regiment rules. They are rather generic in the Core Manual. ![]()
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